
ShadersFinally youll extend your graphics knowledge withadvanced material including post processing techniues for color filtering Gaussian blurring bloom and distortion mapping Youll develop shaders for casting shadows work with geometry and tessellation shaders and implement a complete skeletal animation system for importing and rendering animated modelsYou dont need any experience with D graphics or the associated math Everythings taught hands on and all graphics specific code is fully explained Coverage includes The DirectD API and graphics pipeline A D math primer vectors matrices coordinate systems transformations and the DirectX Math library Free and low cost tools for authoring debugging and profiling shaders Extensive treatment of HLSL shader authoring Development of a C rendering engine Cameras D models materials and lighting Post processing effects Device input component based.
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