
Ing various techniues such as translucency and subsurface scattering and BRDFs Oren Nayar Cook Torrance and Ashikhmin Shirley and what they can be used for Finally youll cover the importance of optimizing your code by developing approximations which achieve similar end results but are computationally cheaperBy the end of your journey youll be able to develop the look of your game or Unity rendered animated short so that it looks both uniue and impressively realistic th.
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